Socket Buffering

Server now buffers incoming messages until it (thinks it) receives the full message.
Slight tweak of HyBi-10: spacing, FIN indicator, continuation frame recognition
Sockets close() if container is destroyed
This commit is contained in:
Chris Boden 2011-11-10 20:07:02 -05:00
parent bf0787b7cd
commit ad258e6eaa
3 changed files with 160 additions and 127 deletions

View File

@ -41,8 +41,10 @@ class HyBi10 implements VersionInterface {
// estimate frame type: // estimate frame type:
$firstByteBinary = sprintf('%08b', ord($data[0])); $firstByteBinary = sprintf('%08b', ord($data[0]));
$secondByteBinary = sprintf('%08b', ord($data[1])); $finIndicator = bindec(substr($firstByteBinary, 0, 1));
$opcode = bindec(substr($firstByteBinary, 4, 4)); $opcode = bindec(substr($firstByteBinary, 4, 4));
$secondByteBinary = sprintf('%08b', ord($data[1]));
$isMasked = ($secondByteBinary[0] == '1') ? true : false; $isMasked = ($secondByteBinary[0] == '1') ? true : false;
$payloadLength = ord($data[1]) & 127; $payloadLength = ord($data[1]) & 127;
@ -52,11 +54,21 @@ class HyBi10 implements VersionInterface {
} }
switch($opcode) { switch($opcode) {
// continuation frame
case 0:
$decodedData['type'] = 'text'; // incomplete
break;
// text frame: // text frame:
case 1: case 1:
$decodedData['type'] = 'text'; $decodedData['type'] = 'text';
break; break;
// binary data frame
case 2:
$decodedData['type'] = 'binary';
break;
// connection close frame: // connection close frame:
case 8: case 8:
$decodedData['type'] = 'close'; $decodedData['type'] = 'close';
@ -91,7 +103,7 @@ class HyBi10 implements VersionInterface {
$dataLength = strlen($data); $dataLength = strlen($data);
if($isMasked === true) { if($isMasked === true) { // This will always pass...
for($i = $payloadOffset; $i < $dataLength; $i++) { for($i = $payloadOffset; $i < $dataLength; $i++) {
$j = $i - $payloadOffset; $j = $i - $payloadOffset;
$unmaskedPayload .= $data[$i] ^ $mask[$j % 4]; $unmaskedPayload .= $data[$i] ^ $mask[$j % 4];

View File

@ -8,8 +8,14 @@ use Ratchet\Command\CommandInterface;
* Creates an open-ended socket to listen on a port for incomming connections. Events are delegated through this to attached applications * Creates an open-ended socket to listen on a port for incomming connections. Events are delegated through this to attached applications
* @todo Consider using _connections as master reference and passing iterator_to_array(_connections) to socket_select * @todo Consider using _connections as master reference and passing iterator_to_array(_connections) to socket_select
* @todo Currently passing Socket object down the decorated chain - should be sending reference to it instead; Receivers do not interact with the Socket directly, they do so through the Command pattern * @todo Currently passing Socket object down the decorated chain - should be sending reference to it instead; Receivers do not interact with the Socket directly, they do so through the Command pattern
* @todo With all these options for the server I should probably use a DIC
*/ */
class Server implements SocketObserver, \IteratorAggregate { class Server implements SocketObserver, \IteratorAggregate {
/**
* This is probably temporary
*/
const RECV_BYTES = 1024;
/** /**
* The master socket, receives all connections * The master socket, receives all connections
* @type Socket * @type Socket
@ -65,6 +71,9 @@ class Server implements SocketObserver, \IteratorAggregate {
set_time_limit(0); set_time_limit(0);
ob_implicit_flush(); ob_implicit_flush();
$this->_master->set_nonblock();
declare(ticks = 1);
if (false === ($this->_master->bind($address, (int)$port))) { if (false === ($this->_master->bind($address, (int)$port))) {
throw new Exception($this->_master); throw new Exception($this->_master);
} }
@ -73,9 +82,6 @@ class Server implements SocketObserver, \IteratorAggregate {
throw new Exception($this->_master); throw new Exception($this->_master);
} }
$this->_master->set_nonblock();
declare(ticks = 1);
do { do {
try { try {
$changed = $this->_resources; $changed = $this->_resources;
@ -86,13 +92,24 @@ class Server implements SocketObserver, \IteratorAggregate {
$res = $this->onOpen($this->_master); $res = $this->onOpen($this->_master);
} else { } else {
$conn = $this->_connections[$resource]; $conn = $this->_connections[$resource];
$data = null; $data = $buf = '';
$bytes = $conn->recv($data, 4096, 0);
$bytes = $conn->recv($buf, static::RECV_BYTES, 0);
if ($bytes > 0) {
$data = $buf;
// This idea works* but...
// 1) A single DDOS attack will block the entire application (I think)
// 2) What if the last message in the frame is equal to RECV_BYTES? Would loop until another msg is sent
// Need to 1) proc_open the recv() calls. 2) ???
while ($bytes === static::RECV_BYTES) {
$bytes = $conn->recv($buf, static::RECV_BYTES, 0);
$data .= $buf;
}
if ($bytes == 0) {
$res = $this->onClose($conn);
} else {
$res = $this->onRecv($conn, $data); $res = $this->onRecv($conn, $data);
} else {
$res = $this->onClose($conn);
} }
} }

View File

@ -34,6 +34,10 @@ class Socket implements SocketInterface {
} }
} }
public function __destruct() {
@socket_close($this->_resource);
}
/** /**
* @return resource (Socket) * @return resource (Socket)
*/ */