_app = $application; } /** * Set the incoming buffer size in bytes * @param int * @return App * @throws InvalidArgumentException If the parameter is less than 1 */ public function setBufferSize($recv_bytes) { if ((int)$recv_bytes < 1) { throw new \InvalidArgumentException('Invalid number of bytes set, must be more than 0'); } $this->_buffer_size = (int)$recv_bytes; return $this; } /* * Run the server infinitely * @param Ratchet\SocketInterface * @param mixed The address to listen for incoming connections on. "0.0.0.0" to listen from anywhere * @param int The port to listen to connections on (make sure to run as root if < 1000) * @throws Ratchet\Exception * @todo Validate address. Use socket_get_option, if AF_INET must be IP, if AF_UNIX must be path * @todo Consider making the 4kb listener changable */ public function run(SocketInterface $host, $address = '127.0.0.1', $port = 1025) { $this->_connections[$host->getResource()] = new Connection($host); $this->_resources[] = $host->getResource(); gc_enable(); set_time_limit(0); ob_implicit_flush(); declare(ticks = 1); $host->set_option(SOL_SOCKET, SO_SNDBUF, $this->_buffer_size); $host->set_nonblock()->bind($address, (int)$port)->listen(); do { $this->loop($host); } while ($this->_run); } protected function loop(SocketInterface $host) { $changed = $this->_resources; try { $num_changed = $host->select($changed, $write = null, $except = null, null); } catch (Exception $e) { // master had a problem?...what to do? return; } foreach($changed as $resource) { try { $conn = $this->_connections[$resource]; if ($host->getResource() === $resource) { $res = $this->onOpen($conn); } else { $data = $buf = ''; $bytes = $conn->getSocket()->recv($buf, $this->_buffer_size, MSG_DONTWAIT); if ($bytes > 0) { $data = $buf; // This idea works* but... // 1) A single DDOS attack will block the entire application (I think) // 2) What if the last message in the frame is equal to $recv_bytes? Would loop until another msg is sent // 3) This failed...an intermediary can set their buffer lower and this still propagates a fragment // Need to 1) proc_open the recv() calls. 2) ??? /* while ($bytes === $recv_bytes) { $bytes = $conn->recv($buf, $recv_bytes, 0); $data .= $buf; } */ $res = $this->onMessage($conn, $data); } else { $res = $this->onClose($conn); } } } catch (\Exception $e) { $res = $this->onError($conn, $e); } while ($res instanceof CommandInterface) { try { $new_res = $res->execute($this); } catch (\Exception $e) { break; // trigger new error // $new_res = $this->onError($e->getSocket()); ??? // this is dangerous territory...could get in an infinte loop...Exception might not be Ratchet\Exception...$new_res could be ActionInterface|Composite|NULL... } $res = $new_res; } } } public function onOpen(Connection $conn) { $new_socket = clone $conn->getSocket(); $new_socket->set_nonblock(); $new_connection = new Connection($new_socket); $this->_resources[] = $new_connection->getSocket()->getResource(); $this->_connections[$new_connection->getSocket()->getResource()] = $new_connection; return $this->_app->onOpen($new_connection); } public function onMessage(Connection $from, $msg) { return $this->_app->onMessage($from, $msg); } public function onClose(Connection $conn) { $resource = $conn->getSocket()->getResource(); $cmd = $this->_app->onClose($conn); unset($this->_connections[$resource], $this->_resources[array_search($resource, $this->_resources)]); return $cmd; } public function onError(Connection $conn, \Exception $e) { return $this->_app->onError($conn, $e); } }