mxmbsocket/lib/Ratchet/Application/Server/App.php
Chris Boden b641887b0e WebSocket declutter
Removed Client class and lookup from WebSocket app.
WebSocket doesn't need a collection of connections as it's a messaging intermediary.
Data is saved/attached to the specific connection as needed and leaves no state behind.
2011-11-14 16:18:09 -05:00

155 lines
5.4 KiB
PHP

<?php
namespace Ratchet\Application\Server;
use Ratchet\Application\ApplicationInterface;
use Ratchet\SocketInterface;
use Ratchet\Resource\Connection;
use Ratchet\Resource\Command\CommandInterface;
/**
* Creates an open-ended socket to listen on a port for incomming connections. Events are delegated through this to attached applications
* @todo With all these options for the server I should probably use a DIC
*/
class App implements ApplicationInterface {
/**
* @var array of Socket Resources
*/
protected $_resources = array();
/**
* @var array of resources/Connections
*/
protected $_connections = array();
/**
* @var Ratchet\Application\ApplicationInterface
* Maybe temporary?
*/
protected $_app;
/**
* @param Ratchet\ObserverInterface
*/
public function __construct(ApplicationInterface $application = null) {
if (null === $application) {
throw new \UnexpectedValueException("Server requires an application to run off of");
}
$this->_app = $application;
}
/*
* @param Ratchet\SocketInterface
* @param mixed The address to listen for incoming connections on. "0.0.0.0" to listen from anywhere
* @param int The port to listen to connections on
* @throws Ratchet\Exception
* @todo Validate address. Use socket_get_option, if AF_INET must be IP, if AF_UNIX must be path
* @todo Consider making the 4kb listener changable
*/
public function run(SocketInterface $host, $address = '127.0.0.1', $port = 1025) {
$this->_connections[$host->getResource()] = new Connection($host);
$this->_resources[] = $host->getResource();
$recv_bytes = 1024;
set_time_limit(0);
ob_implicit_flush();
$host->set_nonblock();
declare(ticks = 1);
if (false === ($host->bind($address, (int)$port))) {
throw new Exception($host);
}
if (false === ($host->listen())) {
throw new Exception($host);
}
do {
$changed = $this->_resources;
try {
$num_changed = $host->select($changed, $write = null, $except = null, null);
} catch (Exception $e) {
// master had a problem?...what to do?
continue;
}
foreach($changed as $resource) {
try {
$conn = $this->_connections[$resource];
if ($host->getResource() === $resource) {
$res = $this->onOpen($conn);
} else {
$data = $buf = '';
$bytes = $conn->getSocket()->recv($buf, $recv_bytes, 0);
if ($bytes > 0) {
$data = $buf;
// This idea works* but...
// 1) A single DDOS attack will block the entire application (I think)
// 2) What if the last message in the frame is equal to $recv_bytes? Would loop until another msg is sent
// 3) This failed...an intermediary can set their buffer lower and this still propagates a fragment
// Need to 1) proc_open the recv() calls. 2) ???
/*
while ($bytes === $recv_bytes) {
$bytes = $conn->recv($buf, $recv_bytes, 0);
$data .= $buf;
}
*/
$res = $this->onRecv($conn, $data);
} else {
$res = $this->onClose($conn);
}
}
} catch (Exception $se) {
$res = $this->onError($se->getSocket(), $se); // Just in case...but I don't think I need to do this
} catch (\Exception $e) {
$res = $this->onError($conn, $e);
}
while ($res instanceof CommandInterface) {
try {
$new_res = $res->execute($this);
} catch (\Exception $e) {
// trigger new error
// $new_res = $this->onError($e->getSocket()); ???
// this is dangerous territory...could get in an infinte loop...Exception might not be Ratchet\Exception...$new_res could be ActionInterface|Composite|NULL...
}
$res = $new_res;
}
}
} while (true);
}
public function onOpen(Connection $conn) {
$new_socket = clone $conn->getSocket();
$new_connection = new Connection($new_socket);
$this->_resources[] = $new_connection->getSocket()->getResource();
$this->_connections[$new_connection->getSocket()->getResource()] = $new_connection;
return $this->_app->onOpen($new_connection);
}
public function onRecv(Connection $from, $msg) {
return $this->_app->onRecv($from, $msg);
}
public function onClose(Connection $conn) {
$resource = $conn->getSocket()->getResource();
$cmd = $this->_app->onClose($conn);
unset($this->_connections[$resource], $this->_resources[array_search($resource, $this->_resources)]);
return $cmd;
}
public function onError(Connection $conn, \Exception $e) {
return $this->_app->onError($conn, $e);
}
}