216 lines
6.3 KiB
PHP
216 lines
6.3 KiB
PHP
<?php
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namespace Ratchet\WebSocket;
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use Ratchet\MessageComponentInterface;
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use Ratchet\ConnectionInterface;
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use Guzzle\Http\Message\RequestInterface;
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use Ratchet\WebSocket\Guzzle\Http\Message\RequestFactory;
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/**
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* The adapter to handle WebSocket requests/responses
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* This is a mediator between the Server and your application to handle real-time messaging through a web browser
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* @todo Separate this class into a two classes: Component and a protocol handler
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* @link http://ca.php.net/manual/en/ref.http.php
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* @link http://dev.w3.org/html5/websockets/
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*/
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class WsServer implements MessageComponentInterface {
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/**
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* Negotiates upgrading the HTTP connection to a WebSocket connection
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* It contains useful configuration properties and methods
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* @var HandshakeNegotiator
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*/
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public $handshaker;
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/**
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* Decorated component
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* @var Ratchet\MessageComponentInterface|WsServerInterface
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*/
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protected $_decorating;
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/**
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* @var SplObjectStorage
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*/
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protected $connections;
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/**
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* @var MessageParser
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*/
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protected $messager;
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/**
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* Re-entrant instances of protocol version classes
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* @internal
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*/
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protected $_versions = array(
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'HyBi10' => null
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, 'Hixie76' => null
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, 'RFC6455' => null
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);
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protected $_mask_payload = false;
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/**
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* For now, array_push accepted subprotocols to this array
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* @deprecated
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* @temporary
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*/
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protected $acceptedSubProtocols = array();
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/**
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* Flag if we have checked the decorated component for sub-protocols
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* @var boolean
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*/
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private $isSpGenerated = false;
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/**
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* @param Ratchet\MessageComponentInterface Your application to run with WebSockets
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*/
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public function __construct(MessageComponentInterface $component) {
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// This will be enabled shortly, causing problems
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// mb_internal_encoding('UTF-8');
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$this->handshaker = new HandshakeNegotiator;
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$this->messager = new MessageParser;
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$this->_decorating = $component;
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$this->connections = new \SplObjectStorage;
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}
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/**
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* {@inheritdoc}
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*/
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public function onOpen(ConnectionInterface $conn) {
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$wsConn = new WsConnection($conn);
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$this->connections->attach($conn, $wsConn);
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$this->handshaker->onOpen($wsConn);
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$conn->WebSocket->established = false;
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}
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/**
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* {@inheritdoc}
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*/
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public function onMessage(ConnectionInterface $from, $msg) {
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$conn = $this->connections[$from];
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if (true !== $conn->WebSocket->established) {
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if (null === ($response = $this->handshaker->onData($conn, $msg))) {
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return;
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}
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// This needs to be refactored later on, incorporated with routing
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if ('' !== ($agreedSubProtocols = $this->getSubProtocolString($from->WebSocket->request->getTokenizedHeader('Sec-WebSocket-Protocol', ',')))) {
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$response->setHeader('Sec-WebSocket-Protocol', $agreedSubProtocols);
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}
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$from->send((string)$response);
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if (101 != $response->getStatusCode()) {
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return $from->close();
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}
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$conn->WebSocket->established = true;
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return $this->_decorating->onOpen($conn);
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}
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/*
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if (null !== ($parsed = $this->messager->onData($from, $msg))) {
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$this->_decorating->onMessage($from, $parsed);
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}
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/**/
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/*************************************************************/
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if (!isset($from->WebSocket->message)) {
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$from->WebSocket->message = $from->WebSocket->version->newMessage();
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}
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// There is a frame fragment attatched to the connection, add to it
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if (!isset($from->WebSocket->frame)) {
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$from->WebSocket->frame = $from->WebSocket->version->newFrame();
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}
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$from->WebSocket->frame->addBuffer($msg);
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if ($from->WebSocket->frame->isCoalesced()) {
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if ($from->WebSocket->frame->getOpcode() > 2) {
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$from->close();
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throw new \UnexpectedValueException('Control frame support coming soon!');
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}
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// Check frame
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// If is control frame, do your thing
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// Else, add to message
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// Control frames (ping, pong, close) can be sent in between a fragmented message
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$from->WebSocket->message->addFrame($from->WebSocket->frame);
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unset($from->WebSocket->frame);
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}
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if ($from->WebSocket->message->isCoalesced()) {
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$this->_decorating->onMessage($this->connections[$from], (string)$from->WebSocket->message);
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unset($from->WebSocket->message);
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}
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}
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/**
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* {@inheritdoc}
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*/
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public function onClose(ConnectionInterface $conn) {
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$decor = $this->connections[$conn];
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$this->connections->detach($conn);
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// WS::onOpen is not called when the socket connects, it's call when the handshake is done
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// The socket could close before WS calls onOpen, so we need to check if we've "opened" it for the developer yet
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if ($decor->WebSocket->established) {
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$this->_decorating->onClose($decor);
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}
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}
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/**
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* {@inheritdoc}
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*/
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public function onError(ConnectionInterface $conn, \Exception $e) {
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if ($conn->WebSocket->established) {
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$this->_decorating->onError($this->connections[$conn], $e);
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} else {
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$conn->close();
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}
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}
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/**
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* @param string
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* @return boolean
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*/
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public function isSubProtocolSupported($name) {
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if (!$this->isSpGenerated) {
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if ($this->_decorating instanceof WsServerInterface) {
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$this->acceptedSubProtocols = array_flip($this->_decorating->getSubProtocols());
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}
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$this->isSpGenerated = true;
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}
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return array_key_exists($name, $this->acceptedSubProtocols);
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}
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/**
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* @param Traversable
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* @return string
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*/
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protected function getSubProtocolString(\Traversable $requested = null) {
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if (null === $requested) {
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return '';
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}
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$string = '';
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foreach ($requested as $sub) {
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if ($this->isSubProtocolSupported($sub)) {
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$string .= $sub . ',';
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}
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}
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return substr($string, 0, -1);
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}
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} |